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Sun haven races
Sun haven races








sun haven races

Spells come into play here as well, like throwing fireballs at enemies. For example, I took a level-up talent that makes it so all my crossbow attacks hit twice. While not the most amazing combat ever, it's reasonably fun and features some interesting customization. *Combat System - It's all point and click. Stuff like planting/watering crops doesn't use Mana, so you can do as much of that as you want within the daily time limit. The main limitations on what you can do each day are time and your Mana pool (which does regenerate). There's also a rain spell you can unlock that helps you water crops. For example, I have a spell that damages rocks in a radius around me - which is extremely useful for mining. But Sun Haven doesn't have that at all! Instead, you have a pool of Mana which you use for various things, like spells and certain crafting recipes. *Mana! Not Stamina! - I've always considered a stamina/energy system to be a central part of Stardew-like farming sims. Each levels up separately, so you can progress them all at the same time. There are five areas you level up in - Exploration, Farming, Combat, Mining, and Fishing. It's super fun and customizable based on your playstyle. It would be impossible to go into everything, but there's options that unlock new features, give you bonus gold each day when you meet a requirement, make you deal more damage, give you a chance for bonus items on foraging/harvesting, and so on.

sun haven races

You have RPG-like talent trees you put points into each time you level up, and each tree has a ton of different options and progression paths.

sun haven races

*Detailed Level Up/Progression System - While similar to Stardew Valley on the surface, Sun Haven's leveling system is way more fleshed out. There's also plenty of NPCs for each throughout the world. Each race has a decent amount of customization. You can be a Human, Demon, Elf, Angel, Elemental, or Amari (which have animal-like features). *Multiple Playable Races - You have lots of options on what to play. I especially like the personality and flair of Withergate it toes the line between Halloween, carnivals, and evil demon strongholds in a convincing way while looking fantastic the whole time. *Gorgeous Environments - This is subjective, but the environmental design/art is phenomenal. *Dedicated Fantasy Genre - It's more like Rune Factory than Harvest Moon. You can fast travel between the three once you've unlocked them. Each location has its own flavor, new NPCs, different crops, and unique systems. However, it also has Nel'vari, a foresty Elf-centric town, and Withergate, a Halloween/carnival Demon-centric town. *Three Farms/Towns - Sun Haven features the titular Sun Haven, which is a Human-centric town most closely reminiscent of Stardew-like games. ** Specific Sun Haven Features/Things I Like ** I'll go into the unique aspects rather than talking about those. Crops, animal raising, mining, combat, crafting, building/customization, NPC relationships/romance. If you've played Stardew, it's got lots of similarities. This has most of the standard farm sim genre stuff. If you're in the market for a new, Stardew Valley-like farming sim with its own takes on the formula, Sun Haven is a great place to start, even in its current Early Access state. While it's not as polished (YET) as other titles in the genre, it has several features and elements that set it apart. Despite this, it's a reasonably fleshed out and fun experience. Sun Haven is an Early Access game, so still under active development.










Sun haven races